﻿---@class Bones2D.Slot : UnityEngine.MonoBehaviour
---@field public manualDisplayIndex System.Boolean
---@field public manualColor System.Boolean
---@field public manualZ System.Boolean
---@field public armature Bones2D.Armature
---@field public zOrder System.Int32
---@field public color UnityEngine.Color
---@field public inheritSlot UnityEngine.Transform
---@field public currentDisplay UnityEngine.GameObject
---@field public childArmature Bones2D.Armature
---@field public z System.Int32
---@field public displayIndex System.Int32
---@field public blendMode Bones2D.Slot.BlendMode
local m = {}
function m:UpdateZOrder() end
function m:UpdateSlot() end
function m:CheckZorderChange() end
---@return Bones2D.Slot.BlendMode
function m:ConvertBlendMode() end
function m:UpdateDisplayColor() end
return m
